* CLOTHING: Expensive shirt Mournhold, value 1 > 15 * CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers. * SPELL: Strong heal companion from, self > touch * SPELL: Demoralize Beast from, target > touch. * SPELL: Rally Beast from, target > touch * SPELL: Resist Paralysis, duration 30 > 5 * SPELL: Charming Touch, duration 30 > 10 * ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60 * INGREDIENT: Adamantium Ore, weight 50 > 5 * INGREDIENT: Hackle-Lo Leaf, value 30 > 3 * WEAPONS: Stendars Hammer, Dmg 100 > 160, to match the one in Mournhold museum. * WEAPONS: Corrected Iron Shard weapons that used the wrong enchantment.
* ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120 * ARMOR: Fixed an enchantment error with the right adamantium pauldron, 100 -> 30 * CREATURE: Added missing spells/ingredients/abilities to several creatures. * CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2. * CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. * CREATURE: Removed soul value from all spider centurions. * CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. * MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2". * MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop. * MISC: "Gah julan" and "Teegla" are now wearing slave bracers. * MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”. * MISC: Horned Lily will now respawn, as intended. * MISC: " gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with. * MISC: "Borwen", removed faction: "Ashlanders". Im pretty sure that many of these haven't been fixed by the MPP. So I've been browsing through reports and various projects all over the internet to find and fix unresolved issues and bugs.